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//! Traits related to the client context
use std::{any::Any, error::Error, pin::Pin};
use futures_core::{Future, Stream};
use runa_io::traits::WriteMessage;
use crate::{events, objects};
/// Things that can happen to objects in the [`Store`]
///
/// Note the extra [`Replaced`](Self::Replaced) event. This is because if an
/// event handler is slow at handling an event, the object may be inserted, then
/// removed and replaced by another object with the same ID before the handler
/// is notified. The event handler would be confused by the object when it
/// finally starts to handle the first `Inserted` event.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum StoreUpdateKind {
/// An object is inserted into the store
Inserted {
/// Interface of this newly inserted object
interface: &'static str,
},
/// An object is removed from the store
Removed {
/// Interface of the object before it was removed
interface: &'static str,
},
/// An object is removed and replaced by another object with the same
/// object ID, possibly multiple times
Replaced {
/// The interface this object ID started with. If this ID is being
/// replaced multiple times, this is the very first
/// interface.
old_interface: &'static str,
/// The interface this object ID currently have.
new_interface: &'static str,
},
}
/// Events emitted by [`Store`]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct StoreUpdate {
/// The ID of the inserted or removed object
pub object_id: u32,
/// What happened to the object
pub kind: StoreUpdateKind,
}
/// Error that can be returned by [`Store::get`]
#[derive(Debug, Clone, Copy, thiserror::Error)]
pub enum GetError {
/// The ID is not found
#[error("Object ID {0} not found")]
IdNotFound(u32),
/// The object is not of the requested type
#[error("Object ID {0} is not of the requested type")]
TypeMismatch(u32),
}
impl From<GetError> for crate::error::Error {
fn from(e: GetError) -> Self {
use GetError::*;
match e {
IdNotFound(id) => Self::UnknownObject(id),
TypeMismatch(id) => Self::InvalidObject(id),
}
}
}
/// Object store
///
/// For storing bound objects for a client.
///
/// Besides storing objects, the object store also needs to store states
/// associated with types of objects. These are states that are shared by all
/// objects of a certain type. For example, there could be a single instance of
/// "SurfaceObjectState", that is shared and used by all "Surface" objects in
/// the object store. States are created when the first object of a certain type
/// is inserted into the store, and destroyed when the last object of that type
/// is removed from the store. See
/// [`MonoObject::SingletonState`](crate::objects::MonoObject::SingletonState)
/// for more information.
///
/// The store is also an event source, and will emit events when objects are
/// inserted or removed from the store.
pub trait Store<O>: events::EventSource<StoreUpdate> {
/// Type of iterator returned by [`by_type`](Self::by_type)
type ByType<'a, T>: Iterator<Item = (u32, &'a T)> + 'a
where
O: 'a,
T: objects::MonoObject + 'a,
Self: 'a;
/// Type of iterator returned by [`ids_by_type_mut`](Self::ids_by_type)
type IdsByType<'a, T>: Iterator<Item = u32> + 'a
where
O: 'a,
T: 'static,
Self: 'a;
/// Insert object into the store with the given ID. Returns a unique
/// reference to the inserted object if successful, Err(T) if
/// the ID is already in use.
///
/// This is for when the client wants to allocate an object with the given
/// ID. According to the wayland spec, the ID must be less than
/// 0xff000000
fn insert<T: Into<O> + 'static>(&mut self, id: u32, object: T) -> Result<&mut T, T>;
/// Insert object into the store with the given ID. Returns a unique
/// reference to the inserted object and its singleton state if
/// successful, Err(T) if the ID is already in use.
fn insert_with_state<T: Into<O> + objects::MonoObject + 'static>(
&mut self,
id: u32,
object: T,
) -> Result<(&mut T, &mut T::SingletonState), T>;
/// Allocate a new ID for the client, associate `object` for it. This is for
/// inserting server allocated objects.
/// According to the wayland spec, the ID must start from 0xff000000
fn allocate<T: Into<O> + 'static>(&mut self, object: T) -> Result<(u32, &mut T), T>;
/// Remove an object from the store. Returns the removed object if it is
/// found.
fn remove(&mut self, id: u32) -> Option<O>;
/// Returns the singleton state associated with an object type. Returns
/// `None` if no object of that type is in the store, or if the
/// object type does not have a singleton state.
///
/// # Panics
///
/// Panics if [`AnyObject::type_id`](crate::objects::AnyObject::type_id) or
/// [`AnyObject::new_singleton_state`](crate::objects::AnyObject::new_singleton_state)
/// is not properly implemented for `O`.
fn get_state<T: objects::MonoObject>(&self) -> Option<&T::SingletonState>;
/// See [`Store::get_state`]
fn get_state_mut<T: objects::MonoObject>(&mut self) -> Option<&mut T::SingletonState>;
/// Get a reference an object with its associated singleton state
///
/// # Panics
///
/// Panics if [`AnyObject::type_id`](crate::objects::AnyObject::type_id) or
/// [`AnyObject::new_singleton_state`](crate::objects::AnyObject::new_singleton_state)
/// is not properly implemented for `O`.
fn get_with_state<T: objects::MonoObject>(
&self,
id: u32,
) -> Result<(&T, &T::SingletonState), GetError>;
/// Get a unique reference to an object with its associated singleton
/// state
///
/// # Panics
///
/// Panics if [`AnyObject::type_id`](crate::objects::AnyObject::type_id) or
/// [`AnyObject::new_singleton_state`](crate::objects::AnyObject::new_singleton_state)
/// is not properly implemented for `O`.
fn get_with_state_mut<T: objects::MonoObject>(
&mut self,
id: u32,
) -> Result<(&mut T, &mut T::SingletonState), GetError>;
/// Get a reference to an object from the store, and cast it down to the
/// concrete type.
fn get<T: 'static>(&self, id: u32) -> Result<&T, GetError>;
/// Get a unique reference to an object from the store, and cast it down
/// to the concrete type.
fn get_mut<T: 'static>(&mut self, id: u32) -> Result<&mut T, GetError>;
/// Returns whether the store contains a given ID
fn contains(&self, id: u32) -> bool;
/// Try to insert an object into the store with the given ID, the object
/// is created by calling the closure `f`. `f` is never called
/// if the ID already exists in the store.
fn try_insert_with(&mut self, id: u32, f: impl FnOnce() -> O) -> Option<&mut O>;
/// Try to insert an object into the store with the given ID, the object
/// is created by calling the closure `f` with the singleton state
/// that's associated with the object type. `f` is never called
/// if the ID already exists in the store.
fn try_insert_with_state<T: Into<O> + objects::MonoObject + 'static>(
&mut self,
id: u32,
f: impl FnOnce(&mut T::SingletonState) -> T,
) -> Option<(&mut T, &mut T::SingletonState)>;
/// Returns an iterator for all objects in the store with a specific
/// type.
fn by_type<T: objects::MonoObject + 'static>(&self) -> Self::ByType<'_, T>;
/// Returns an iterator that yields all the object IDs for objects in the
/// store with a specific type.
fn ids_by_type<T: 'static>(&self) -> Self::IdsByType<'_, T>;
}
/// What should happen to an event handler
///
/// See [`EventHandler::handle_event`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum EventHandlerAction {
/// This event handler should be stopped.
Stop,
/// This event handler should be kept.
Keep,
}
/// An event handler.
///
/// Occasionally, wayland object implementations need to handle events that
/// arise from the compositor. For example, when user moves the pointer,
/// the wl_surface objects maybe need to send motion events to the
/// client.
///
/// This can be achieved by implement this trait, and call
/// `Client::add_event_handler` to register event handlers. Event handlers
/// have an associated event source. Whenever a new event is received,
/// the event source will be polled, and the event handler will be
/// called with the received event.
pub trait EventHandler<Ctx: Client>: 'static {
/// The event type this event handler expects
type Message;
/// Type of future returned by [`handle_event`](Self::handle_event).
type Future<'ctx>: Future<
Output = Result<
EventHandlerAction,
Box<dyn Error + std::marker::Send + Sync + 'static>,
>,
> + 'ctx;
/// Handle an event. Every time an event is received, this will be
/// called, and the returned future will be driven to
/// completion. The returned value indicates whether this event
/// handler should be removed. Event handler is also removed if the
/// event stream has terminated.
///
/// This function is not passed a `&mut Ctx`, because handling events
/// requires exclusive access to the set of event handlers (i.e. the event
/// dispatcher). So we split a `Ctx` apart, remove the access to the
/// event dispatcher, and only pass the remaining parts.
///
/// If an error is returned, the client connection should be closed with
/// an error.
fn handle_event<'ctx>(
&'ctx mut self,
objects: &'ctx mut Ctx::ObjectStore,
connection: &'ctx mut Ctx::Connection,
server_context: &'ctx Ctx::ServerContext,
message: &'ctx mut Self::Message,
) -> Self::Future<'ctx>;
}
/// Event dispatcher
///
/// Use this trait to register an async function to be called whenever a new
/// event is received from an event source.
///
/// See also [`EventDispatcher`](super::event_dispatcher::EventDispatcher) for a
/// reference implementation of this trait.
pub trait EventDispatcher<Ctx: Client> {
/// Register an event handler
///
/// This takes a stream of events, and an event handler, which defines an
/// async function that will be called for each of the events received
/// from the stream.
///
/// # Arguments
///
/// - `event_source`: A stream of items. Each item is an event. See
/// [`EventSource`](crate::events::EventSource), which is how event
/// streams are created.
/// - `handler`: The event handler.
fn add_event_handler<M: Any>(
&mut self,
event_stream: impl Stream<Item = M> + 'static,
handler: impl EventHandler<Ctx, Message = M> + 'static,
);
}
/// Members of a client context
///
/// See [`Client::as_mut_parts`].
#[derive(Debug)]
#[non_exhaustive]
pub struct ClientParts<'a, C: Client> {
/// The server context
pub server_context: &'a C::ServerContext,
/// The object store
pub objects: &'a mut C::ObjectStore,
/// The connection to the client
pub connection: &'a mut C::Connection,
/// The event dispatcher
pub event_dispatcher: &'a mut C::EventDispatcher,
}
impl<'a, C: Client> ClientParts<'a, C> {
/// Create a new `ClientParts`
pub fn new(
server_context: &'a C::ServerContext,
objects: &'a mut C::ObjectStore,
connection: &'a mut C::Connection,
event_dispatcher: &'a mut C::EventDispatcher,
) -> Self {
Self {
server_context,
objects,
connection,
event_dispatcher,
}
}
}
/// A per-client context
///
/// A connection with a wayland client has a set of states associated with it.
/// Most prominently, is the set of objects that are bound to the client. This
/// is represented by the [`ObjectStore`](Self::ObjectStore) associated type.
///
/// For these objects to implement the wayland protocol, some of them would need
/// to access a server global context. For example, input devices, like the
/// mouse and keyboard; output devices, like a monitor, etc. These are stored in
/// the [`ServerContext`](Self::ServerContext) associated type.
///
/// Some objects might also define events to be sent to the client. For that, we
/// need a connection to the client for sending data. That is represented by the
/// [`Connection`](Self::Connection) associated type.
///
/// Those events are not always triggered in response to a client request. For
/// example, the `wl_pointer.motion` event is sent when the user moves the
/// mouse. The mouse is a server global resource, so there needs to be a
/// mechanism to notify the per-client context from the global context.
/// The notification mechanism is documented better in
/// [`events`](crate::events). Once notified, the object implementations need to
/// schedule work in response to the notification, that is
/// supported by the [`EventDispatcher`](Self::EventDispatcher) associated type.
pub trait Client: Sized + 'static {
/// Server/compositor global context
type ServerContext: crate::server::traits::Server<ClientContext = Self> + 'static;
/// The object store
type ObjectStore: Store<Self::Object>;
/// The connection to the client
type Connection: WriteMessage + Unpin + 'static;
/// The object type. This is typically an `enum` of all the object types
/// used by your compositor, with a `#[derive(Object)]` to implement the
/// required `Object` trait.
type Object: objects::Object<Self> + objects::AnyObject + std::fmt::Debug;
/// The event dispatcher. Object implementations can register event handler
/// with the event dispatcher. See the trait and [`events`](crate::events)
/// for a more detailed explanation.
type EventDispatcher: EventDispatcher<Self> + 'static;
/// Future returned by the [`dispatch`](Self::dispatch) method
type DispatchFut<'a, R>: Future<Output = bool> + 'a
where
Self: 'a,
R: runa_io::traits::buf::AsyncBufReadWithFd + 'a;
/// Return a shared reference to the server context.
fn server_context(&self) -> &Self::ServerContext;
/// Return a shared references to the object store
fn objects(&self) -> &Self::ObjectStore;
/// Return a unique reference to the connection object
fn connection_mut(&mut self) -> &mut Self::Connection {
self.as_mut_parts().connection
}
/// Return a unique reference to the object store
fn objects_mut(&mut self) -> &mut Self::ObjectStore {
self.as_mut_parts().objects
}
/// Return a unique reference to the event dispatcher
fn event_dispatcher_mut(&mut self) -> &mut Self::EventDispatcher {
self.as_mut_parts().event_dispatcher
}
/// Get unique access to all members of the client context. This is for
/// accessing all members of the client context at the same time. Otherwise
/// accessing one of these members will exclusively borrow the whole client
/// context, preventing access to the other members.
fn as_mut_parts(&mut self) -> ClientParts<'_, Self>;
/// Read a message from `reader`, deserialize it then dispatch it to the
/// appropriate object in the object store. The return future should resolve
/// to a boolean which, if true, should cause the client to be
/// disconnected. Typically indicates the client has made a protocol error.
///
/// A default implementations is provided at [`super::dispatch_to`].
fn dispatch<'a, R>(&'a mut self, reader: Pin<&'a mut R>) -> Self::DispatchFut<'a, R>
where
R: runa_io::traits::buf::AsyncBufReadWithFd;
}